Red Hot and Deep Blue

Please note: This is a naive implementation which I intend to improve over time. Information on the methodology can be found at the bottom of the page.

The Balance - Melee

Opener:

Job Average Max Total
Samurai 1553549 2189329 117
Ninja 1451227 2211771 110
Dragoon 1349248 1907920 151
Monk 1202893 1719709 118
DarkKnight 1128775 1577780 249
Viper 1010261 1653367 183
Reaper 975621 1483447 114
Warrior 855612 1131539 157

2M Burst:

Job Average Max Total
Ninja 1145083 2248799 451
Dragoon 1133627 2443173 624
Samurai 1086326 2447204 490
Monk 1054685 1955861 488
Viper 986803 1831461 760
Reaper 983056 2204351 483
DarkKnight 884892 2020246 1031
Paladin 685243 1579768 1180

The Spear - Ranged

Opener:

Job Average Max Total
Pictomancer 1400047 2242447 108
Machinist 1098541 1416672 134
RedMage 1095914 1571278 120
Summoner 983890 1542933 63
BlackMage 893123 1283204 177
Dancer 877193 1172196 181
Bard 838524 1148445 105
WhiteMage 666829 854958 10

2M Burst:

Job Average Max Total
Pictomancer 1086566 2224903 412
RedMage 960411 2081487 460
Dancer 916717 1761585 704
Machinist 914499 1985392 522
Bard 908396 1826126 395
Summoner 833954 1947193 242
BlackMage 751873 1510446 692
Ninja 533128 1069562 423

Methodology:

Windows in a fight are only counted towards the total tracked average if the boss is killed.

If a card is played within thirty seconds of the fight starting, the window is considered a part of the opener.

Every time a card is played, the card calculator checks the damage done during the duration of the card by all players. This is compiled into an average (mean) based on the total number of windows checked. Maximum and averages are currently both being calculated at the moment the card is played. In the future, I will include data from the 'ideal' card uses that the card calculator finds.

Every time the average is updated, it's re-calculated using the following:

new_average = old_average + (damage_from_damage_window - old_average) / (number_of_data_points + 1)

Changes I'd Like To Make:

  • Ignore outlier data, specifically if the damage is exceptionally low compared to the existing average. This would help with any windows being ended early beacuse of killtime, or any deaths on clear runs.
  • Incorporate the 'true' optimal target which the calculator calculates.
  • Consider whether a window has a pot active or not.