Lindwurm II

Please note: This is a naive implementation which I intend to improve over time. Information on the methodology can be found at the bottom of the page.

The Balance - Melee

Opener:

Job Average Max Total
Samurai 1686747 2346782 102
Dragoon 1447057 1905873 118
Ninja 1442289 2182216 77
Monk 1250149 1808554 109
DarkKnight 1176457 1579159 196
Viper 1095836 1627569 140
Reaper 1052031 1350821 62
Warrior 930078 1149980 121

2M Burst:

Job Average Max Total
Samurai 1228870 2177954 413
Ninja 1202724 1972193 316
Dragoon 1183495 1949901 482
Viper 1056212 1726091 560
Monk 1040221 1821148 441
Reaper 1016393 1634216 249
DarkKnight 880958 1586511 801
Paladin 723986 1551702 943

The Spear - Ranged

Opener:

Job Average Max Total
Pictomancer 1450011 2027361 82
Machinist 1217864 1441910 73
Summoner 1197101 1668619 36
RedMage 1133279 1621255 100
BlackMage 952240 1418056 149
Bard 923618 1394933 121
Dancer 869710 1352143 134
WhiteMage 839191 1032366 5

2M Burst:

Job Average Max Total
Pictomancer 1200453 1999452 319
RedMage 1005430 1892971 391
Machinist 988626 1569248 291
Bard 967160 1738713 469
Summoner 915176 1789972 140
Dancer 846090 1500545 536
BlackMage 826569 1557641 595
Samurai 570938 1020940 400

Methodology:

Windows in a fight are only counted towards the total tracked average if the boss is killed.

If a card is played within thirty seconds of the fight starting, the window is considered a part of the opener.

Every time a card is played, the card calculator checks the damage done during the duration of the card by all players. This is compiled into an average (mean) based on the total number of windows checked. Maximum and averages are currently both being calculated at the moment the card is played. In the future, I will include data from the 'ideal' card uses that the card calculator finds.

Every time the average is updated, it's re-calculated using the following:

new_average = old_average + (damage_from_damage_window - old_average) / (number_of_data_points + 1)

Changes I'd Like To Make:

  • Ignore outlier data, specifically if the damage is exceptionally low compared to the existing average. This would help with any windows being ended early beacuse of killtime, or any deaths on clear runs.
  • Incorporate the 'true' optimal target which the calculator calculates.
  • Consider whether a window has a pot active or not.