Doomtrain

Please note: This is a naive implementation which I intend to improve over time. Information on the methodology can be found at the bottom of the page.

The Balance - Melee

Opener:

Job Average Max Total
Samurai 1424455 1932798 128
Ninja 1331376 1912665 103
Dragoon 1269219 1909287 149
Monk 1097181 1637623 143
DarkKnight 1032910 1467227 232
Viper 976703 1389300 200
Reaper 910019 1603394 113
Warrior 808457 1020739 206

2M Burst:

Job Average Max Total
Samurai 1052616 2033165 532
Ninja 1051378 1814416 427
Dragoon 1015941 1813296 617
Monk 868757 1640429 584
Viper 850592 1643146 845
Reaper 790160 1540958 483
DarkKnight 772471 1482549 963
Paladin 604084 1076880 1077

The Spear - Ranged

Opener:

Job Average Max Total
Pictomancer 1202107 1821627 110
RedMage 936297 1383418 88
Machinist 925750 1320448 91
Summoner 792187 1406182 73
Dancer 790496 1276615 217
BlackMage 781161 1224408 204
Bard 723562 1067417 131
Ninja 607432 956712 104

2M Burst:

Job Average Max Total
Pictomancer 996471 1775081 421
Bard 819929 1540444 504
RedMage 789657 1502260 332
Summoner 783932 1688839 285
Machinist 776056 1438561 354
Dancer 756576 1576863 842
BlackMage 726130 1387158 768
Ninja 495091 975432 402

Methodology:

Windows in a fight are only counted towards the total tracked average if the boss is killed.

If a card is played within thirty seconds of the fight starting, the window is considered a part of the opener.

Every time a card is played, the card calculator checks the damage done during the duration of the card by all players. This is compiled into an average (mean) based on the total number of windows checked. Maximum and averages are currently both being calculated at the moment the card is played. In the future, I will include data from the 'ideal' card uses that the card calculator finds.

Every time the average is updated, it's re-calculated using the following:

new_average = old_average + (damage_from_damage_window - old_average) / (number_of_data_points + 1)

Changes I'd Like To Make:

  • Ignore outlier data, specifically if the damage is exceptionally low compared to the existing average. This would help with any windows being ended early beacuse of killtime, or any deaths on clear runs.
  • Incorporate the 'true' optimal target which the calculator calculates.
  • Consider whether a window has a pot active or not.